The Rapier Marshal in Charge for the event is Master Henry Fox.

Come back closer to the event for times and locations of the various rapier activities on offer.

The following is the list and descriptions of these activities.

Rapier Powerful Owl

The final tournament of the event held on Sunday morning.


TAVERN FIGHT

Participants will choose a token (card) to be placed on one of three teams. One person will receive a special token, denoting that that person is the instigator of an incident that results in a brawl in a tavern
May be played several times to fill space allotted (or until players are bored)


TRAINING SESSION/CLASSES

Masters to give classes or simply training


GAMES

Collect items using only Fencing footwork,
Toss a balloon and strike with sword,
Use balloons and thrust with hand to keep in air, while moving to other side of field, using correct footwork,
Alphabet fencing
Noodle Fencing (only point of noodle counts)


MELEE TOURNEY

Rescue From Defended Fort
Location: Small fort + approach
Combatants: two teams
Starting location: Defenders and prisoner inside/ Attackers outside
Format: Limited Resurrections – defenders x 2 (3 lives) / Attackers x 3 (4 lives)
Prisoner immortal
Run: twice (swap sides)
NO spears
NO RBG
Target: Designated prisoner in centre of fort, yellow ribbon tied around wrists (prisoner may use dagger, IF arms are freed and a dagger becomes available)
Advice: dead seek Marshall for resurrection – lose a ribbon
Equipment: Small fort, red & blue ribbons on arms denoting lives


SEATED TOURNEY

Round Robin, weapons as follows:
Round one: Single sword
Round two: Sword and Dagger
Round three: Sword and Buckler (buckler no larger than 30cm wide)
Round four: Case
Round five: Sword and offhand Hat
Round six: Sword and Cane
Further rounds, repeat from one